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| genre = Role-playing | modes = Single-player }} is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the successor to ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono Cross'' was developed primarily by scenarist and director Masato Kato and other designers from ''Chrono Trigger'', including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game. The story of ''Chrono Cross'' focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him. Upon its release in Japan in 1999 and North America in 2000, ''Chrono Cross'' received high ratings and critical acclaim, earning a perfect 10.0 score from GameSpot.〔(【引用サイトリンク】url= http://www.gamerankings.com/htmlpages4/196917.asp )〕〔 The game shipped copies worldwide, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series. ''Chrono Cross'' was released on July 6, 2011 on the Japanese PlayStation Network and on November 8, 2011 in North America.〔 Square also released a "Millennium Edition" featuring a calendar, clock, and music sampler disc. ==Gameplay== ''Chrono Cross'' features standard role-playing video game gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, much like ''Chrono Trigger's'', depicting the landscape from a scaled down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like ''Chrono Trigger'', the game features no random encounters; enemies are openly visible on field maps or lie in wait to ambush the party. Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Battles are turn-based, allowing the player infinite time to select an action from the available menu. For both the playable characters and the computer-controlled enemies, each attack reduces their number of hit points (a numerically based life bar), which can be restored through some Elements. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose. ''Chrono Cross'' 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Chrono Cross」の詳細全文を読む スポンサード リンク
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